You’re either a man or a woman with “smooth, light brown skin” and “good muscles – strong, but not bulky – and slim hips.” The games three classes seem simplistic at first with the Glaive being the games warrior class, the Nano being the games mage class and the Jack being a jack-of-all-trades middle ground between the Glaive and Nano. You don’t get to name your character or customize their appearance. The choices you make interacting with these memories help craft your characters initial stats and skills but you can manually select all your characters details before you leave the Dark Fathom. Unlike most RPG’s character creation is limited.
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Here you’ll interact with a series of memories. The game starts with your character plummeting towards earth from high in the sky, crashing through a building, blacking out and finding yourself in a place called the Dark Fathom. I must point out I completed my first playthrough on a review build I received on February 9th so it is likely patches and changes will be present in the final build players will experience.
![torment tides of numenera callistege torment tides of numenera callistege](https://gamepedia.cursecdn.com/numenera_gamepedia/a/ac/Callistege_and_Aligern.png)
There were also a few instances where dialogue referenced the wrong gender for my main character. There are relatively few bugs though I did have the game freeze on me once, and I encountered a few instances where I had to reload a save when NPC’s, companions or the main character got stuck in an animation or failed to move like they should, preventing the game from progressing. Maybe the game will get more voice acting down the road via a Director’s Cut like inXile Entertainment’s other game Wasteland 2 did.
![torment tides of numenera callistege torment tides of numenera callistege](https://lparchive.org/Torment-Tides-of-Numenera/Update%2047/102-capture_563_24052020_000225.jpg)
Granted that makes sense since there is sooo much text having voice actors read even a fraction of it would have cost a small fortune. A sentence at the beginning of a conversation here, a companions quip there. The music is great but not as memorable as that found in some other recent RPGs. It’s unfortunate the fast travel system in Sagus Cliffs is poorly implemented and there isn’t one at all in The Bloom.
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However, the games two main hubs (the rustic but also futuristic Sagus Cliffs and the monstrous, nightmarish Bloom) are vast and full of characters to interact with and quests to complete. The game is only semi-open, meaning once you leave a major location you cannot backtrack. Assets are not reused and each location is unique. Of course, you have to have an appreciation for the isometric view but the varied environments and characters in Torment: Tides of Numenera look equal parts gorgeous and horrifying (in a good way). The game is beautiful to look at thanks in large part to inXile Entertainment’s deal with Obsidian Entertainment that allowed them to build the game using a lot of the tech used to create Pillars of Eternity. That said, picking up Planescape: Torment off of GOG is money well spent and anyone who still owns an original copy should play the game again, before or after playing Torment: Tides of Numenera. Players certainly don’t need to have played a game that came out in 1999 in order to enjoy Torment: Tides of Numenera. The two games share a lot of DNA but are also very, very different in terms of mechanics and both have their own self-contained story that stands alone.
![torment tides of numenera callistege torment tides of numenera callistege](http://jstationx.com/wp-content/uploads/2017/02/Torment-Tides-of-Numenera-gender-consequences-1024x576.png)
Ever since then fans have been desperate for a new game to fill the void left by one of the greatest CRPG’s of all time while also being skeptical that anything could ever compare to the original. Whereas other games from the glory days of the Infinity Engine and isometric CRPG’s were typically rooted firmly in conventional D&D/LOTR high fantasy or post-apocalyptic sci-fi, Planescape: Torment often used elements more commonly found in the horror genre. It has been almost two decades since the release of Planescape: Torment. inXile Entertainment promised fans of Planescape: Torment a worthy spiritual successor and they have delivered. What does one life matter? That is the question at the heart of Torment: Tides of Numenera. It’s a question seared into the very bones of the game and every quest you embark on, every horror you face, every triumph and every tragedy brings you once step closer to answering it.